Digital Culture, MA

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The MA in digital culture is a program housed in the transdisciplinary School of Arts, Media and Engineering. It is geared toward practitioners of design and the arts who have an interest in engaging in scholarly knowledge creation at the intersection of computational arts and sciences and seek to enhance their practice through expanded engagement with interactive and embodied media theory and design. The degree program allows artists and designers to explore new avenues for real-time media creation that seek to go beyond current paradigms.

The School of Arts, Media and Engineering is devoted to producing research at the highest scholarly, artistic and technological levels. The school's mission is to improve and facilitate learning, creativity and communication; done through the integration of human physical experience and computational and digital media practice-based methods.

Students admitted into the Master of Arts program can explore the intersection of any of these and other fields:

  • acoustic ecology
  • AI and machine learning
  • auditory culture
  • critical media theory
  • design
  • digital composition and performance
  • experiential media
  • food design and sensory science
  • mediated rehabilitation
  • philosophical technologies
  • public participation in science
  • responsive environments
  • social and embedded design
  • somatic and movement studies
  • sustainability and critical climate studies
  • system engineering
  • urban climate infrastructure
  • virtual reality and augmented reality

Program offered

Digital Culture, MA

Offered by
Herberger Institute for Design & the Arts

Location
Tempe

Plan of study

The Plan of study is the required curriculum to complete the program.

View Plan of Study

Program requirements

Required Core (12 credit hours)
AME 520 Understanding Activity (3)
AME 530 Experiential Media Methodology and Theory I (3)
AME 531 Experiential Media Methodology and Theory II (3)
AME 532 Media Synthesis (3)

Electives or Research (18 credit hours)

Culminating Experience (3 credit hours)
AME 593 Applied Project (3)

Additional Curriculum Information
Students should check with the academic unit regarding appropriate electives coursework.

Admission Requirements

Degree: A minimum of a bachelor's or master's degree in arts, humanities, design, media studies, computer science, engineering or a closely related field from a regionally accredited college or university is required.

GPA: A minimum of a 3.00 cumulative GPA (scale is 4.00=A) in the last 60 credit hours of the student's first bachelor's degree program is required. A minimum of a 3.00 cumulative GPA (scale is 4.00=A) in the applicable master's degree is required.

Portfolio: A portfolio is required; however, submissions will vary depending on the background of each prospective student due to the interdisciplinary nature of the program. Applicants from a wide variety of disciplines are expected to be interested in the master's. Key works will be requested from applicants to illustrate the types of skills they wish to develop in the master's program. Examples include games they have designed and programmed, interactive installations and performances (submitted as video), Web sites they have created or programmed, music they have composed digitally, or films they have made.

Foreign Language Exam: No

Required Admission Examination: No

Letters of Recommendation: Yes

Applicants whose native language is not English (regardless of current residency) must provide proof of English proficiency.

Applicants must fulfill both the requirements of Graduate Education and those of the Herberger Institute for Design and the Arts.

MADC Deadline: Fall admission, preceding March 7

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