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The BS program in digital culture with a concentration in media processing is for students wishing to specialize in media processing aspects of new media.
This program teaches students to understand the transformative role of digital technology in cultural practice, society and day-to-day life, emphasizing the strongest emerging trends in cultural media: systems and processes that integrate digital technology with the everyday physical human experience. Students in the Bachelor of Science program complement the knowledge acquired through digital culture coursework with a more advanced understanding of the programming, data structures, signals processing and system architecture aspects of new media.
A major map outlines a major's critical requirements, courses, and optimal course sequence and aids students in remaining on track to graduation.
While circumstances vary between students and their paths towards graduation (utilizing placement testing to fulfill required math or foreign language courses, fulfilling multiple General Studies requirements with one course, etc.), completing the courses listed in a major map fulfills all of the requirements for graduation.
All students are required to meet general university admission requirements:
Find and apply for relevant scholarships.
ASU has many financial aid options. Almost everyone, regardless of income, can qualify for some form of financial aid. In fact, more than 70 percent of all ASU students receive some form of financial assistance every year.
Career opportunities include positions in the following fields: graphic design, design, audio, visual media, computer science, technology, technical writing, creative writing and comparative literature.
Digital Culture alumni have obtained careers as: graphic designers, 3D modelers, special effects artists, visual media artists, programmers, engineers and software specialists with Apple, Microsoft, CISCO, Industrial Light and Sound, PIXAR, and other techno-centric companies.
Students who complete this degree program may be prepared for the following careers. Advanced degrees or certifications may be required for academic or clinical positions. Career examples include but are not limited to:
|Multimedia Artists and Animators||8.4%||$70,530|
|Audio and Video Equipment Technicians||12.9%||$42,190|
|Computer and Information Research Scientists||19.2%||$114,520|
|Information Technology Project Managers||9.3%||$88,510|
|Artists and Related Workers, All Other||5.5%||$63,540|
|Media and Communication Workers, All Other||9.9%||$47,900|
|Software Developers, Systems Software||11.1%||$107,600|
|Software Developers, Applications||30.7%||$101,790|
|Video Game Designers||9.3%||$88,510|
* Data obtained from the Occupational Information Network (O*NET) under sponsorship of the U.S. Department of Labor/Employment and Training Administration (USDOL/ETA).