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The BA in digital culture equips students with the technical skills to create computational media and the cultural skills to know when or why to apply them.
Students learn to create computational media, computation combined with objects, sound, video, time, space, culture and bodies; to breathe behavior into media, objects or systems by programming; and to think critically about how computation impacts lives and how culture makes a difference in how people experience computational media, a critical skill in this dynamic age.
Armed with skills and judgment, graduates work in cultural communication, marketing, design, social media, health, education, entertainment and creative arts, and all areas in which culture is shaped by technology and computational media. All students gain techniques to change the world and communicate using contemporary computational media, a vital power in the 21st-century. Some go on to invent fresh techniques.
Digital Culture - Graphic Information Technology Concentration
This digital culture program in graphic information technology is offered in partnership with the Ira A. Fulton Schools of Engineering. Students complement their knowledge of new media with technology and new media entrepreneurship skills, knowledge of legal and ethical issues for technology, and additional skills in graphic communication, digital illustration and design methodology.
Students should be advised that while most requirements can be completed at the Tempe campus, courses specific to this concentration take place on the Polytechnic campus.
Digital Culture (Graphic Information Technology),
BA
Offered by
Herberger Institute for Design & the Arts
Location
Tempe
A major map outlines the degree’s requirements for graduation.
All students are required to meet general university admission requirements:
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Financial Aid
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of income, can qualify for some form of financial aid. In fact,
more than 70 percent of all ASU students receive some form of
financial assistance every year.
Graduates of digital culture have a wide array of career opportunities in new media involving the fields of:
The digital culture curriculum also prepares students for roles in the development of modern media systems that address complex sociotechnical problems, such as:
Graduates who are interested in continuing their higher education are well prepared to apply for admission to the top transdisciplinary new media programs in the nation, including the graduate programs through the School of Arts, Media and Engineering at ASU.
Digital culture alumni have received job opportunities in:
Students who complete this degree program may be prepared for the following careers. Advanced degrees or certifications may be required for academic or clinical positions. Career examples include but are not limited to:
Career | *growth | *median salary |
---|---|---|
Multimedia Artists and Animators | 8.4% | $70,530 |
Broadcast Technicians | -3.2% | $39,060 |
Computer Network Architects | 6.5% | $104,650 |
Computer Systems Analysts | 9.1% | $88,270 |
Web Administrators | 9.3% | $88,510 |
Geographic Information Systems Technicians | 9.3% | $88,510 |
Information Technology Project Managers | 9.3% | $88,510 |
Media and Communication Workers, All Other | 9.9% | $47,900 |
Sound Engineering Technicians | 6.3% | $55,810 |
Video Game Designers | 9.3% | $88,510 |
* Data obtained from the Occupational Information Network (O*NET) under sponsorship of the U.S. Department of Labor/Employment and Training Administration (USDOL/ETA).