Almost all human cultures engage in some form of ball play. Whether it is a game of catch or a RocketLeague match, playing with balls and other kinds of bounding objects is a basic way that humans and other animals hone spatiotemporal skills and learn what kinds of motion to expect from their own and other bodies. Since the late 19th century, ball games have been a dominant form of institutionalized play around the world, commanding huge amounts of attention, ink and airtime as well as vast investments of economic, social and scientific resources. With the invention of digital computing in the mid-20th century, ball play was redirected into electronic space, creating new conditions of bounce and changing the terms of both bodies and play.
Carlin Wing will present a series of artistic and scholarly projects that take FIFA (The Fédération Internationale de Football Association founded in 1904) and FIFA (Electronic Art’s leading football simulation game launched in 1993) as points of departure to address situated play, material history, global spectacle and the forms of collective life that are constituted through networked media and communication technologies
Wing is an artist, educator and media scholar. Her current book project, "Bounce: A History of Balls, Walls, and Gaming Bodies," follows an array of bouncing balls through the histories of electronic and nonelectronic games, across the spectrum of play, game and sport, and into the domains of physics, material science, animation and computing in order to describe the worldviews and cultural contests that have been embedded in the architectures, instruments, and gestures of games of ball. She has exhibited work nationally and internationally, has published writing in "Games and Culture," "Public Books," "Cabinet," "The Bulletin of the Serving Library," and "The Techno-Galactic Guide to Software Observation." She is an assistant professor and chair of media studies at Scripps College.