Faculty and Research

The School of Arts, Media and Engineering conducts research on experiential media and systems that impact large-scale societal problems that are invested in improving the human condition.

Research projects

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Center for Science and the Imagination and Climate Futures Initiative

Climate Futures

Climate change is a creeping calamity, ever-present but so gradual and pervasive that it can be tough to grasp. The Center for Science and the Imagination's work in the area of climate futures aims to break through policy debates and obscure jargon with gripping stories and visions of the future. Through our Imagination and Climate Futures Initiative we host climate fiction writing contests, publish anthologies, and present annual invited lecturer on storytelling and climate. We also design original undergraduate and graduate courses that challenge students to conduct research and tell stories about the future of water, energy, and food in Arizona, and are currently working with collaborators on “A Year Without a Winter,” a workshop and book project that uses Mary Shelley's Frankenstein as an inspiration for exploring human futures shaped by climate change.

For more information about this project, please contact:
Ed Finn

Arts, Media and Engineering Representational Foundations

Representational Foundations

Many physical phenomenon -- such as shape, motion, illumination -- when observed using traditional visual sensors, as well as novel emerging sensors such as spatial-multiplexers, depth cameras, orientation sensors, and smart personal devices, result in complex, high-dimensional spatiotemporal signatures that are difficult to analyze. 

For more information about this project, please contact:
Pavan Turaga

 

School of Arts, Media and Engineering Critviz

Critviz

CritViz is a custom online tool for supporting real-time critique, conversation, and peer to peer evaluation of student work in large classrooms. It started as a small-scale experiment in designing online classroom support tools for the crowdsourcing of peer feedback and critique. Initiated in the “Learning Environments” research group at AME lead by Profs Tinapple and Olson, we asked a very simple question: Can we design a system that makes critique possible in a bigger classroom? This led to a bigger question: How can we structure a classroom to get better as it gets bigger? 

For more information about this project, please contact:
Loren Olson
David Tinapple

Arts, Media and Engineering Postdigital Textbook Project

"Postdigital" Textbook Project

The Postdigital Textbook Project is a National Science Foundation-funded Cyberlearning project that aims to build a technologically enhanced book that adapts itself not only to the individual student but to the classroom as a whole. Working in collaboration with Dr. Erin Walker, we aspire to create a new understanding of books as educational learning platforms. We don't want to simply digitize print books and replace static images with animations – we aspire to create a new tool for knowledge curation and collaboration: the social construction of knowledge.

For more information about this project, please contact:
Ed Finn

Arts, Media and Engineering Ecorift

EcoRIft Project

The EcoRift presents a virtual reality experience of being in the desert. EcoRift links together full 360 spherical visual and acoustic recordings using the Oculus head tracking feature to provide synchronized an auditory and visual Point of View (POV) so the user can look around the environment as if truly present.

For more information about this project, please contact:
Garth Paine

Arts, Media and Engineering Sounding Out Spaces

Sounding Out Spaces

This project explores site-responsive performance through live electronic music and analogue photography. This series of performances has included a participatory piece which was experienced under-water, and four performances in Hamilton Mausoleum which previously held the record for the longest echo of any man-made structure.

For more information about this project, please contact:
Lauren Hayes

School of Arts, Media and Engineering Serra

SERRA

SERRA is an immersive environment which has several presentation formats (performances in public settings, stage productions and installations), will involve a close collaboration with convening artists Oana Suteu Khintirian (visual arts, film installation), world renowned choreographer and artistic director of O Vertigo Dance, Ginette Laurin, and Sha Xin Wei.  Principal Synthesis artists are Todd Ingalls and Julian Stein (time based media). The artists are combining their visions to create an original project uniting dance and responsive media. SERRA approaches movement in an entirely new way, adapting time and space scales to the activity of plants, and placing the human body within this new dimension. 

For more information about this project, please contact:
Todd Ingalls
Julian Stein

Arts, Media and Engineering Forest 3

Forest3

Forest3 is a research creation project about moving image practice, digital scenography and the architecture of stage. While performing the articulation from space to surface and vice-versa, projection does enact the very translation of dimensions but is stuck in a 2D or 3D simulation. Forest3 researches the representational process of image creation and keeps the transfer from physical to image in real space. 

For more information about this project, please contact:
Chris Ziegler

Arts, Media and Engineering Acoustic Ecology Lab

Acoustic Ecology

Acoustic Ecology Lab (AELab) aims at using sound to advance environmental awareness and stewardship whilst providing critical tools for deeper consideration of sound in urban and industrial design. Capitalizing on the power and beauty of environmental sound, AELab explores sonic environments through new ways of listening to the land, innovative field recording technologies, interactive sound archives and maps, long-term monitoring and analysis of sonic environments, creative placemaking (music, audio-visual installations, virtual reality experiences, and sonic story telling), community engagement, and redesign of industrial and urban sound sources impacting livability and wellbeing of human and non-human species.

For more information about this initiative, please contact:
Garth Paine 
Sabine Feisst 
Affiliates: Sharon Hall, Kevin McGraw and Dan Childers
Partners: Helen Rowe, McDowell Sonoran Preserve

Arts, Media and Engineering Computational Imaging

Computational Imaging

We are currently developing foundational techniques for processing of imaging data that has been acquired from an emerging class of imagers: computational imagers. The hallmark of these imagers is that certain aspects of the imaging-device are modified to increase the capabilities of the sensor -- such as by temporal modulation of the shutter, or by spatial modulation of incoming light fields, etc. 

For more information on this project, please contact:
Pavan Turaga

 

 

Arts, Media and Engineering Mobile Health and Portable Interventions

Mobile Health and Portable Interventions

We are interested in the growing area of portable and mobile health interventions, and are currently collaborating on a Home-based Adaptive Media System for Stroke Rehabilitation Project where we are developing advanced algorithms rooted in dynamical system theory, shape theory, and machine learning to assess the quality of movements before and after therapy, in a manner that correlates with therapist ratings. 

For more information on this project, please contact:
Pavan Turaga

School of Arts, Media and Engineering Digital Culture Creative Classrooms

Digital Culture Creative Classrooms

A goal of the newly created Digital Culture program at ASU is to bring the proficiency-based curriculum designed for our undergraduates, to middle and high school classrooms. we believe that skills such as computational thinking, collaboration, creativity and innovation, and information literacy can be taught in a highly effective way by using aesthetic challenges as a motivation. In other words, by engaging students in digital-arts projects, they are naturally driven to acquire many new skills that are simply required by the digital tools in order to achieve their aesthetic goals. 

For more information about this project, please contact:
Loren Olson
David Tinapple

ASU Frankenstein Bicentennial Project

Frankenstein Bicentennial Project

No work of literature has down more to shape the way we imagine science and its ethical dimensions than Frankenstein; or, The Modern Prometheus, Mary Shelley's tale of creation and responsibility. To celebrate the bicentennial of the novel's writing and publication, from 2016 to 2018, ASU is conducting research, creating publications, assembling exhibits and scientific demonstrations, hosting creative competitions, and convening public events that explore the novel's scientific, technological, artistic, cultural, and social legacies. The centerpiece of this project is the Transmedia Museum, supported by a grant from the National Science Foundation, which will advance new approaches to the design and development of STEM and science-in-society learning in informal environments, across physical and digital platforms.

For more information about this project, please contact:
Ed Finn

School of Arts, Media and Engineering Listen(n) Project

Listen(n) Project

The Listen(n) Project, initiated and directed by Dr. Garth Paine (Associate Professor, School of Arts Media + Engineering and Senior Sustainability Scientist, Global Institute of Sustainability at Arizona State University), is an interdisciplinary collaborative endeavor with Dr. Sabine Feisst from the School of Music, Arizona State University. It capitalizes on the power and beauty of environmental sound and explores new ways of listening to the land and experiencing, documenting and understanding the rich sonic signatures of National Parks in the American Southwest. 

For more information about this project, please contact:
Garth Paine

Arts, Media and Engineering Imaging Lyceum

Imaging Lyceum

Welcome to the Imaging Lyceum at Arizona State University! Our investigations aim to create new visual experiences and digital media, question the nature of representation and images using tools from analytic and continental philosophy, and re-imagine imaging for the 21st century.

For more information about this project, please contact:
Suren Jayasuriya

Arts, Media and Engineering Echo System

echo::system

A fusion of art installation, choreographed multi-media performance, and public engagement that looks to mediate meaningful connections between art and science. This project seeks to transform disembodied, abstracted information about the environment into a fully sensory, experiential, embodied event in an effort to make significant perspective shifts in how we interact with our environment. We create a series of surreal ecologies, or echo systems, in which the public may interact and reflect upon their simulated surroundings. In a tradition of speculative fiction, the project creates alternative environments to promote reflection upon how and where we live. 

 

For more information about this project, please contact: Grisha Coleman

Arts, Media and Engineering Audio Haptic Composition Project

Audio-Haptic Compositions for Ears and Body

Skin Music is a series of compositions which explore the relationships between sound and sensation. Skin Music uses a combination of vibrotactile feedback, by way of motors, which are choreographed to different areas of the body, in addition to tactile transducers (bass shakers) of varying frequency responses. The two versions have been experienced by hundreds of participants during both intimate private gallery views, as well as at large-scale public events.

For more information about this project, please contact:
Lauren Hayes

Arts, Media, and Engineering Meteor Lab

Meteor Studio

Meteor Studio is an engineering research group that focuses on software and hardware systems for sensing and actuation on mobile devices for computer vision, augmented reality, and other modern and future use cases.

For more information about this initiative, please contact:
Robert LiKamWa